tks_yoshinagaの日記

KinectやLeap motion, VRやARなどの技術を使ってやったことのメモとか

Getting Started with Quest App Development using Meta XR SDK

1. Introduction

With the advent of Meta Quest 3, app development for both VR and AR has become more accessible.

Additionally, Meta has introduced a tool called Building Blocks, which allows for easy object display and interaction without the need for coding. This makes it possible to easily experiment with the features provided by the Meta XR SDK.

 

However, as you begin to adjust the samples created with Building Blocks to achieve the desired behavior, you'll need to learn how to use the SDK. While the Meta XR SDK provides a wealth of samples from which to learn, examining each sample individually can be overwhelming for beginners, presenting a high barrier to entry. In other words, fulfilling the desire to make minor changes can be quite challenging. In fact, I struggled with learning it myself.

This led me to start this series, considering that having resources to learn the basic steps for displaying and interacting with objects using Quest could assist many in their learning. I aim to create materials that allow you to learn the minimal configuration required to achieve specific functionalities, with a level of complexity between the no-code Building Blocks and official samples.

 

2. Series Table of Contents

 

I also plan to include any other ideas that come to mind.

If you notice any mistakes in the articles or have suggestions for improvements, or if there's something specific you'd like to learn about, please feel free to contact me.
X (Former Twitter):  https://twitter.com/Tks_Yoshinaga
Linked In: https://www.linkedin.com/in/tks-yoshinaga/


3. GitHub

The samples created in this article series are also available on GitHub.

github.com