2024-04-13から1日間の記事一覧
0. Contents of This Article This article covers interaction with controllers and pointers (Ray) in Meta Quest. Specifically, it explains the procedure for detecting Hover (pointing) and Selection (click) using Ray. You can confirm the oper…
0. Contents of This Article This article introduces how to operate buttons as an example of Unity UI operation on Meta Quest. First, this article confirms that hands and controllers can interact with buttons, and then explains how to make …
0. Contents of This Article This article introduces how to grab and manipulate 3D objects (cubes) at a distance in Meta Quest. While the video is AR-based, it is compatible with both AR and VR.You can also confirm the operation in the samp…
0. Contents of This Article This article introduces how to grab and manipulate nearby 3D objects (cubes) in Meta Quest. This video is an AR version, but it is compatible with both AR and VR. You can also confirm the operation in the 02-Nea…
0. Contents of This Article This article begins by introducing how to manipulate a 3D object (cube) using Meta Quest. However, when it comes to grabbing objects in VR or AR, the required settings vary depending on whether the object is nea…
0. Contents of This Article This article introduces the steps to display 3D objects (cubes) in AR using Meta Quest. You can also confirm the operation in the 01-ShowObject-AR scene of the sample published on GitHub. This article will edit …
0. Article Overview This article introduces the steps to display a 3D object (cube) in VR using Meta Quest. You can also confirm the operation in the 01-ShowObject scene of the sample published on GitHub. Furthermore, this article is a con…
0. Overview of This Article This article introduces the project setup method and SDK installation procedure for developing Meta Quest-compatible applications in Unity. 1. Creating a Unity Project Open Unity Hub and click on New project In …
1. Introduction With the advent of Meta Quest 3, app development for both VR and AR has become more accessible. Additionally, Meta has introduced a tool called Building Blocks, which allows for easy object display and interaction without t…
0. 本記事の内容 今回はMeta Questでコントローラや手から出るポインタ(Ray)とのインタラクションについてです。具体的にはRayを用いたHover(ポインティング)や選択(クリック)の検出を実現する手順について紹介します。GitHubで公開しているサンプルの05-Ray…