tks_yoshinagaの日記

KinectやLeap motion, VRやARなどの技術を使ってやったことのメモとか

2024-04-13から1日間の記事一覧

Ray Interaction in MetaQuest

0. Contents of This Article This article covers interaction with controllers and pointers (Ray) in Meta Quest. Specifically, it explains the procedure for detecting Hover (pointing) and Selection (click) using Ray. You can confirm the oper…

UI Control in Unity with MetaQuest

0. Contents of This Article This article introduces how to operate buttons as an example of Unity UI operation on Meta Quest. First, this article confirms that hands and controllers can interact with buttons, and then explains how to make …

Manipulating Far Objects in MetaQuest

0. Contents of This Article This article introduces how to grab and manipulate 3D objects (cubes) at a distance in Meta Quest. While the video is AR-based, it is compatible with both AR and VR.You can also confirm the operation in the samp…

Manipulating Nearby Objects in MetaQuest

0. Contents of This Article This article introduces how to grab and manipulate nearby 3D objects (cubes) in Meta Quest. This video is an AR version, but it is compatible with both AR and VR. You can also confirm the operation in the 02-Nea…

Manipulating Objects in MetaQuest (Preparation)

0. Contents of This Article This article begins by introducing how to manipulate a 3D object (cube) using Meta Quest. However, when it comes to grabbing objects in VR or AR, the required settings vary depending on whether the object is nea…

AR Display Using MetaQuest's Passthrough Feature

0. Contents of This Article This article introduces the steps to display 3D objects (cubes) in AR using Meta Quest. You can also confirm the operation in the 01-ShowObject-AR scene of the sample published on GitHub. This article will edit …

Displaying Objects in VR with MetaQuest

0. Article Overview This article introduces the steps to display a 3D object (cube) in VR using Meta Quest. You can also confirm the operation in the 01-ShowObject scene of the sample published on GitHub. Furthermore, this article is a con…

The Installation and Configuration of Meta XR SDK

0. Overview of This Article This article introduces the project setup method and SDK installation procedure for developing Meta Quest-compatible applications in Unity. 1. Creating a Unity Project Open Unity Hub and click on New project In …

Getting Started with Quest App Development using Meta XR SDK

1. Introduction With the advent of Meta Quest 3, app development for both VR and AR has become more accessible. Additionally, Meta has introduced a tool called Building Blocks, which allows for easy object display and interaction without t…

MetaQuestでRayインタラクション

0. 本記事の内容 今回はMeta Questでコントローラや手から出るポインタ(Ray)とのインタラクションについてです。具体的にはRayを用いたHover(ポインティング)や選択(クリック)の検出を実現する手順について紹介します。GitHubで公開しているサンプルの05-Ray…